Top Gun The Game

Top Gun by Konami. 3.8 out of 5 stars 33 ratings $ 8 99 FREE Shipping on orders over. #27,395 in Video Games (See Top 100 in Video Games) #201 in NES Games: Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.

  1. Top Gun The Game
  2. Top Gun Video Games
  3. Top Gun The Video Game
  4. Top Gun Hard Lock

People say:

Wanna go to the danger zone? Yeah, I thought so. Top Gun has some nice graphics along with the dogfight action that some sims are known for. The soundtrack is pretty lame unfortunately. Too bad they couldn't get Kenny Loggins to do the original theme from the movie. The video sequences are nicely done with good actors and actresses which is always a plus. I like this one better than Air Combat because it has a better story line and much better control. It's more like really flying in combat. Not to say that I know what it's like, but I can imagine it'd be kind of like Top Gun. The ground targets are a nice addition.

With Top Gun, you get the same adrenaline-pumping music and cinemas (straight from the flick) that made the film such a testosterone movie classic. The game is nice in that it gives you complete freedom to move around the large levels. The enemies are a bit easy to shoot with the machine guns, making gun kills more frequent than normally seen in this type of game. There really isn't much here that we haven't seen before-just shoot all the bandits in your sights. I wish the developers would have added taking off and landing sequences. This would have added a little substance to an otherwise repetitive jet fighting game.

Fans of realistic flight sims won't find what they're looking for in Top Gun. You don't take off or land or worry about working dozens of controls in this game; you just blow stuff out of the skies over and over again while taking out the occasional ground target. But such simplicity isn't necessarily bad if you're looking for a decent arcade-style shooter, which Top Gun is. You get loads of missions to fly--although they're not very varied-and some nifty missiles. You ran save your missiles, though, since the bad guys are ridiculously easy to take out with your gun. The cinemas are cool, too, but don't expect to see Tom Cruise.

Fast and furious best describes the action experienced while in the cockpit. The game loses points in my book for the lack of realistic controls and more of an in-depth, in-the-cockpit feel, allowing you to take off and land. Sure, some gamers may just want the intense action of a title like this but I feel it ranks only fair at best. The graphics and the other visuals look great, but do little to hold up the merely average sound and the redundant missions. Don't get me wrong: I like fast, intense titles like this but I was expecting more depth. Not a bad title, but it definitely fails into the no-brainer category.

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The popularity of the 1986 film Top Gun resulted in several licensed video games that have been released since the film's theatrical debut.

  • 9Combat Zones
  • 12Top Gun (Mastiff Inc game)
  • 16Top Gun 2 (Paramount Digital Entertainment)
  • 17Top Gun (2010) (Paramount Digital Entertainment)
  • 18Hard Lock

Top Gun (Ocean game)[edit]

The Ocean Software version of Top Gun was released for various home computer formats in 1986. The game was released for Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC.

It is a one-on-one dogfighting simulator with 3D wire-frame model graphics; versus more traditional sprite-based graphics and straightforward gameplay of the Konami game. The game has one and two-player modes; in the former, the opposing aircraft is flown by the computer.

Top Gun (Konami game)[edit]

The title screen of the NES version.
Gameplay of the NES version.

The Konami version of Top Gun was released for Nintendo Entertainment System (NES) in November 1987 in the United States. It is an adaptation of an earlier arcade game by Konami titled Vs. Top Gun, released for the Nintendo VS. System. The NES version sold two million copies.[1]

Piloting an F-14 Tomcat fighter, the player, as the film's protagonist Maverick, has to complete four missions. Given a choice of missiles, and starting with a training mission, the player is sent after an enemy aircraft carrier, an enemy base, and finally an enemy space shuttle. The game has two endings. If the player loses but achieves a minimum score of 50,000 points, a still shot is shown of the player being presented the Top Gun plaque that was awarded to Iceman in the film. If the player completes all four missions and successfully lands on the aircraft carrier, a scene is shown of the F-14 taxiing on the carrier and the player waving to the LSO crew.

Gameplay takes place from the cockpit's point of view and consists of two main themes: dogfighting and landing the aircraft. For the dogfights, the player is allowed to pick between three missile types, each varying in the target locking area they can be fired at. Landing of the aircraft can be particularly difficult as it requires the player to control both speed and angle of aircraft. The point of view for the final part of the landing sequences is from the side of the aircraft carrier with the F-14 coming in from the right side of the screen.

The Second Mission[edit]

Top Gun: The Second Mission, released in Japan as Top Gun: Dual Fighters, is the second Top Gun game produced by Konami for NES. It was released in Japan in December 15, 1989, in North America in January 1990, and in Europe and Australia in October 24, 1991.

The player assumes the role of Maverick in an F-14 Tomcat as he is summoned for a new operation, divided into three missions. Though not explicitly stated, there is a strong implication that the 'enemy' featured in the game is the Soviet Union. Boss characters featured in the game are all highly advanced Soviet prototypes from the time. The first mission is to destroy the enemy's Tupolev Tu-160 Blackjack. The second mission (which includes an obstacle course through a forest in which the player must avoid crashing into trees) is to destroy an advanced version of a Mil Mi-24 Hind helicopter. The third (and final) mission (which has two obstacle courses of avoiding lightning bolts and laser beams) is to destroy an enemy 'star warsspace shuttle'.

Aside from the mission mode, the player can also select a one-on-one dogfight mode against seven aces or another player. The 'enemy aces' have stereotypical Russian-styled names such as 'Gorky', 'Demitri' and even 'Stalin', further implying the fact that they were pilots of the Soviet Air Force[2].

In this game, the primary weapon of the player's F-14 is its auto-cannon with unlimited ammo; one of three types of missile payloads, named after their real-life counterparts (AIM-9 Sidewinder, AIM-7 Sparrow and AIM-54 Phoenix) can be attached. In the first game, all missiles carried by F-14 are fictional models. In this game, 'better' missiles like AIM-54s simply have a larger effective lock-on area, while in reality AA missiles are distinguished by differences in guidance method and maximum effective range. In addition, missiles can be used to lock on and destroy ground targets in-game, while in reality those models are dedicated air-to-air missiles with no air to ground capability.

Compared to the previous title, the game features greatly improved graphics, in-game music (which appears in both the Japanese Famicom version and the 'Vs.' arcade version of the first game), and an easier carrier landing sequence than the one in the first game.

Danger Zone[edit]

Top Gun: Danger Zone, developed by Distinctive Software and published by Konami, was released for PC (DOS) on 1991. Have a choice of two aircraft - F-14 Tomcat and an F-18 Hornet. The choice of missions is eight - intercept, escort, clear airspace, provide air support and run interference. Also have to participate in the 'Top Gun Challenge Board' in the Officer's Mess and also have a choice of playing against the CPU or against another human player in split-screen mode.

Guts & Glory[edit]

Top Gun: Guts & Glory, developed by Distinctive Software and published by Konami, was released for Game Boy in January 1993. The player pilots an F-14 Tomcat as they engage against Soviet Union forces. The game offers extra modes and jet fighters like other USA F-series and the MiG-29 Fulcrum, taking part in combats with top enemy aces flying MiGs.

Fire At Will![edit]

Top Gun: Fire At Will! was released by Spectrum Holobyte on 1996 for Mac OS, PC (DOS and Windows) and PlayStation. The PlayStation version differs greatly from PC and Mac versions, emphasizing action over simulation; in particular, take-offs and landings were cut, and the player begins each mission with enemies near at hand, rather than having to hunt them down. It is also the only title to feature any actors from the film, with James Tolkan reprising his role as a commanding officer (he is called 'Stinger' in the film, but is called 'Hondo' in Fire at Will).[3] The game's overall plot focuses on the player-character, Maverick, going to combat in Cuba, North Korea, and Libya against a secret group of mercenary pilots called the 'Cadre'.

Hornet's Nest[edit]

Top Gun: Hornet's Nest was released for PC by Spectrum Holobyte and Zipper Interactive in 1998. Instead of the F-14 Tomcat, players have the opportunity to pilot the F/A-18C. It was considered to be a complete washout and received bad reviews for its noticeably lackluster design and gameplay.

Firestorm[edit]

Top Gun: Firestorm was developed by Fluid Studios and published by Titus Interactive in 2001 for Game Boy Color, and the following year for Game Boy Advance. It is an Isometric flight action game with missions to complete.

Combat Zones[edit]

Top Gun The Game

Top Gun: Combat Zones was released for PlayStation 2 on 2001. It was developed by the now-defunct English developer Digital Integration, published by similarly defunct French publishers Titus Interactive and in Europe, the game was distributed by Virgin Interactive. The following year the game was ported to GameCube and on 2003 it was also ported to PC, which would end up being Virgin Interactive's last title before rebranding to Avalon Interactive in July of that year.

In 2004, after a long delay was a release for Game Boy Advance, which was published by Mastiff and exclusively released in North America. Mastiff re-released PS2 and GameCube versions in the same year, which was also exclusive to North America. A planned Xbox version was canceled.

The game is composed of 36 missions spread over three eras (distinct periods in history), intended to illustrate the history of the Top Gun combat school and its near future. In each era, missions are located both at the Top Gun academy at Miramar and in a live combat zone. Upon gaining access to each era the academy missions must be performed before moving to the combat zone itself, but while the former do introduce new game concepts, aircraft and weapons they are not simple training missions – players must face tough opponents and live fire to succeed. The game features various Navy fighter aircraft and bonus fighter aircraft.

Only the first era is accessible from the outset, and is set in South East Asia, towards the end of the Vietnam War (erroneously showing the F-14 engaging in combat with North Vietnamese forces, despite never having fired a shot in action during that conflict). During the second era, the action is set in the Persian Gulf States circa 1990; although the game story does not make direct reference, parallels can be drawn to the real-world Gulf conflicts of that time (such as hunting for Scud missiles and protecting oil refineries). The final era is set within the Arctic Circle and depicts a future conflict based around disputed borders and a global fuel crisis.

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings(PS2) 62.21%[4]
(GC) 59.24%[5]
Metacritic(PS2) 63/100[6]
(GC) 59/100[7]

Top Gun: Combat Zones received 'mixed' reviews for GameCube and PlayStation 2, according to video game review aggregatorGameRankings and Metacritic.

Air Combat[edit]

Top Gun: Air Combat for Java ME was released on 2003. Mobile game publisher Hands-On Mobile (formerly named Mforma) have published game based around Top Gun. It was top-down scrolling arcade shooter.

Air Combat II[edit]

Top Gun: Air Combat II for Java ME was released on 2004. Mobile game publisher Hands-On Mobile (formerly named Mforma) have published game based around Top Gun. It was top-down scrolling arcade shooter.

Top Gun (Mastiff Inc game)[edit]

Top Gun for Nintendo DS was released in February 23, 2006 in Japan and May 3, 2006 in North America. The game was developed by Interactive Vision, and published by Mastiff Inc in North America, and Taito in Japan.

The game has a story-driven campaign (featuring appearances by characters from the film) as well as a set of solo missions and a multiplayer mode that supports up to 4 players.[8] The bottom screen is used as a map and weapons readout. There are two control schemes offered, but there seems to be no difference between them. The game was poorly received.[9]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(NDS) 48/100[10]
Top Gun The Game

Top Gun received 'generally unfavorable' reviews, according to video game review aggregatorMetacritic.

Top Gun Video Games

Gulf Crisis[edit]

Top Gun: Gulf Crisis for Java ME was released on 2006. Mobile game publisher Hands-On Mobile (formerly named Mforma) have published game based around Top Gun. It was game similar to Sega's After Burner games.

Top Gun (Blast! Entertainment game)[edit]

Top Gun was released in October 5, 2007 for PlayStation 2 in Europe only. The game was developed by Atomic Planet Entertainment, and published by Blast! Entertainment Ltd.

Top Gun (2009) (Paramount Digital Entertainment)[edit]

Top Gun for iOS was released on 2009. The on 2011 the game was ported to PlayStation Portable. The game was developed by Freeverse Inc., and published by Paramount Digital Entertainment. The game was announced by Freeverse Inc. about a month before the release.[11] It was game similar to Sega's After Burner games. The game uses accelerometer to pilot the plane around and touch firing controls. The plot involves the Miramar Top Gun School featuring cartoon versions of the film characters, Maverick, Iceman and Viper. This game runs on every device with iOS 2.2.1 and up.

Top Gun 2 (Paramount Digital Entertainment)[edit]

Top Gun 2 for iOS was released on 2010. The game was developed by Freeverse Inc., and published by Paramount Digital Entertainment. It was game similar to Sega's After Burner games.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(iOS) 71/100[12]

Top Gun 2 received 'generally favorable' reviews, according to video game review aggregatorMetacritic.

Top Gun (2010) (Paramount Digital Entertainment)[edit]

Top Gun was released on 2010 for Mac OS, PlayStation 3 and Windows. The game was developed by Doublesix, and published by Paramount Digital Entertainment.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PS3) 49/100[13]

Top Gun received 'generally unfavorable' reviews, according to video game review aggregatorMetacritic.

Hard Lock[edit]

Top Gun: Hard Lock was released in March 2012 for PlayStation 3, Windows and Xbox 360, by 505 Games and Paramount Digital Entertainment. The player takes the role of a pilot named Lance 'Spider' Webb, who graduated from Top Gun under the auspices of Pete 'Maverick' Mitchell. As Spider, the player engages in missions during a blockade of a new terrorist regime (a former US ally who had a coup) in the Persian Gulf. The player flies missions from USS McKinley in the Gulf, which involve shooting down hostile planes and destroying missile boats. Eventually, the player conducts bombing runs over enemy camps and bunkers, and the last mission involves assisting NATO ground forces, an airfield, and special forces troops in attacking the enemy forces.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(X360) 54/100[14]

Top Gun: Hard Lock received 'mixed' reviews for Xbox 360, according to video game review aggregatorMetacritic.

Cancelled games[edit]

In 1995 a Top Gun game from Spectrum Holobyte, developed exclusively for the Nintendo 64, was announced.[15] However, as Nintendo 64 launch approached, Spectrum Holobyte became dissatisfied with Nintendo's treatment of the console's third party publishers. Head of Spectrum Holobyte Steve Race commented, 'There is still no sign of a publisher plan for any licensee, and the machine is supposed to be just five months away from launch. We're already worried about the long lead times and high cost of supporting a cartridge machine. The question is, does Nintendo really think it needs licensees? It seems to want the lion's share of the software sales, possibly as much as two thirds.'[16] In 1996, a Top Gun game was also in the works by Spectrum Holobyte for the Panasonic M2 but it was never released due to the system's cancellation.[17][18][19][20]

References[edit]

Top Gun The Video Game

  1. ^Sheff, David (1999). Game Over: How Nintendo Conquered the World. GamePress. p. 217. ISBN978-0-9669617-0-6. Retrieved January 13, 2020.
  2. ^http://www.nesworld.com/manuals/topgun2.txt
  3. ^'Top Gun: Fire at Will'. Next Generation. No. 16. Imagine Media. April 1996. p. 62.
  4. ^'Top Gun: Combat Zones for PlayStation 2'. GameRankings. Retrieved 2017-07-28.
  5. ^'Top Gun: Combat Zones for GameCube'. GameRankings. Retrieved 2017-07-28.
  6. ^'Top Gun: Combat Zones for PlayStation 2'. Metacritic. Retrieved 2017-07-28.
  7. ^'Top Gun: Combat Zones for GameCube'. Metacritic. Retrieved 2017-07-28.
  8. ^Top Gun for DS Review - DS Top Gun Review
  9. ^Top Gun Reviews
  10. ^'Top Gun for Nintendo DS'. Metacritic. Retrieved 2019-12-24.
  11. ^Buchanan, Levi (2009-03-26). 'Top Gun Preview'. IGN. Archived from the original on 2009-03-31. Retrieved 2009-04-23.
  12. ^'Top Gun for iPhone/iPad'. Metacritic. Retrieved 2019-12-24.
  13. ^'Top Gun for PlayStation 3'. Metacritic. Retrieved 2019-12-24.
  14. ^'Top Gun: Hard Lock for Xbox 360'. Metacritic. Retrieved 2019-12-24.
  15. ^'Ultra 64 Debuts in Japan'. GamePro. No. 88. IDG. January 1996. p. 22.
  16. ^Svensson, Christian (July 1996). 'Race Slames Nintendo'. Next Generation. No. 19. Imagine Media. p. 21.
  17. ^'Cutting Edge - 3DO buoyant as M2 picks up speed'. Edge. No. 23. Future Publishing. September 1995. pp. 6–7.
  18. ^'Preview - Coming Soon - M2'. 3DO Magazine. No. 10. Paragon Publishing. May 1996. p. 34.
  19. ^'News - E3 '96: 3DO? - M2 Dream List'. 3DO Magazine. No. 12. Paragon Publishing. July 1996. p. 4.
  20. ^'Preview - Coming Soon - M2'. 3DO Magazine. No. 12. Paragon Publishing. July 1996. p. 34.

External links[edit]

  • Top Gun at SpectrumComputing.co.uk

Top Gun Hard Lock

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